Now that I've played for a while and have researched others opinions, I plan on taking this discussion and writing an academic research paper about it. Because the thought of Oblivion becoming a massively multiplayer online game (or MMO) set so many fans into a frenzy, I figured it would make sense to research and come to a more definitive conclusion on whether or not Oblivion would benefit from becoming an MMO. I obviously would include a lot of the sources I already used to pull quotes on what major fans would think of this change. However, alongside this would be a lot of rational thinking and comparing the game to other popular MMOs.
This will actually include comparing to MMOs that aren't just fighting such as World of Warcraft or RuneScape but also Club Penguin and Webkinz. Both are popular children's MMORPG that draw in a younger audience of gamers (example: in Webkinz, kids purchase a Beanie Baby-like stuffed animal that comes with a code to play with it online). By looking at all different types of MMOs, I should be able to research the basic reasons why MMOs are addictive, fun, and creative, or how they take away from certain classic game elements - things that Oblivion fans love and don't want to sacrafice.
The paper will most likely be split up into a basic introduction, list of pros to making Oblivion an MMO, list of cons to making Oblivion an MMO, a paragraph that grapples with the ultimate goal or result, and then the conclusion that states the ultimate finding. All of this will be based off of research from multiple games, websites, fans, and game creators.
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